Friday, December 27, 2019

The Forever War review




The Forever War is generally thought of as a SF-classic with everlasting appeal. Not only a SF-classic, but even a straight out American classic of literature. 3 different quotes on my edition rave in one way or the other about the book being up there with the big boys of non-genre, non-pulp literature: “the most important war novel written since Vietnam”.

I disagree. It’s not that the book hasn’t aged well: it hasn’t, but that’s not its problem. I never felt it being a very good book, and I think it never has been. It is not without merit, there’s excellent parts, but overall there’s not enough meat on the bone. It works as an allegory, but not as a story. Moreover, its ethics are pathetically superficial: a pretty spectacular fail, especially for an indicting war novel. More on that later, also in the comments.

I guess most SF-fans know that Joe Haldeman was a Vietnam veteran with a Purple Heart, and that The Forever War actually is about the Vietnam war – it is even considered a critique of that war; in the introduction Haldeman recollects having a hard time getting it published because of that. It’s a personal book: the protagonist’s name, William Mandela, clearly is an anagram of Haldeman.

So, what’s the good here?

There’s quite some good Hard SF ideas spread throughout the book. The main thing the book is famous for is the fact that the soldiers fighting the Tauran aliens age a lot less than the people back on Earth, because of the effects of relativistic time dilation. So, when they return from a tour, centuries have passed. It is the book’s most important narrative idea, and I guess it was indeed original in its time. It also seems like an interesting way to get across the estrangement a lot of soldiers returning home report feeling – also those fighting in today’s wars.

Seems that way: yes, when Mandela returns to Earth he doesn’t feel at home – but that’s not because the war has changed him, but because Earth itself has changed. A messy metaphor, to say the least, and one that already hints at Haldeman’s failure to take responsibility himself, as I’ll discuss later. He hasn’t changed, it’s the others. On top of that, this faux estrangement effect is marred by the fact that Haldeman chose to overdo it: the Earth that Mandela revisits the first time is a caricatural dystopia, especially to these contemporary eyes – the picture Haldeman paints might have been believable to a reader in the 1970ies, but it isn’t anymore. Still, as I said, the fact that the book didn’t age well is not the main problem.

Other good stuff includes Haldeman’s prose. It’s not full of interesting images or poetic phrasing, but it does the job and doesn’t get in the way. That’s something. At times it even manages to convey the harsh nature of war and death.

a few centimeters above the pubis a membraned loop of gut was protruding…

It’s not a very long book (265 pages), and the first 80 or so are actually great. As a lot of stories about war, it starts with the obligatory training sequence (think Full Metal Jacket, but in outer space) and Haldeman does a great job describing getting used to fighting suits, the conditions in a space ship at a constant 2 Gs, etc., etc. It’s all pretty bleak and pretty harsh. As a reader, you are still left with a sense of anticipation, since it’s only the setup, and “the most important war novel since Vietnam” is only getting started.

Then the fighting actually starts, and the book quickly becomes pretty repetitive & even boring. At first it’s not so bad, since we get to meet the aliens, but once their novelty wears off, all that remains is, well, fighting. And fighting is just fighting.

Especially if you have no characters to care for… The Forever War is a first person novel, and Mandela is the only character we get to know a bit – but don’t expect a lot of depth either. It is utterly baffling, but even with him there is absolutely no character development whatsoever. Sure, he has a love interest, but when she parts for an other tour and it is obvious to both they will never meet again, it doesn’t seem to affect Mandela at all. And yes, when he returns to Earth he doesn’t fit in, but as I already explained, not because he changed. There’s some emotion at the very end, but there’s hardly any emotional connections to be made. One might argue that war dehumanizes people, that it numbs feelings and makes cynical bastards of us all. But even that is not the case – I didn’t experience feelings of paralyzing dread or cynicism. The Mandela at the beginning is simply the same Mandela at the end of the novel, except for a higher military rank and some years of experience.

That’s what I meant when I wrote this book works as an allegory, but not as a story. True, the pointlessness of war is illustrated. Its repetitive nature. The carnage too. As a story, it falls short: there’s not even an interesting story arc dealing with the war itself. It’s not clear why the conflict started, it’s not clear who’s winning, we don’t have a view on the strategies, we don’t even get to know the enemy. And again, as an allegory for a soldier participating in the Vietnam war all that’s probably pretty on the money, but it doesn’t make a good story, let alone without character development.

What’s also lacking is ethics. One would think that a veteran like Haldeman would have interesting things to say about moral responsibility, duty, guilt, the nature of suffering, and the likes. Aside from a few fancy Von Clausewitz quotes, there’s only this shallow passage, after Mandela – aided by hypnotic conditioning – killed some aliens.

I spent a long time after that telling myself over and over that it hadn’t been me who so gleefully carved up those frightened, stampeding creatures. Back in the twentieth century, they had established to everybody’s satisfaction that “I was just following orders” was an inadequate excuse for inhuman conduct… but what can you do when the orders come from deep down in that puppet master of the unconscious? Worst of all was the feeling that perhaps my actions weren’t all that inhuman. Ancestors only a few generations back would have done the same thing, even to their fellow man, without any hypnotic conditioning. I was disgusted with the human race, disgusted with the army and horrified at the prospect of living with myself for another century or so… Well, there was always brain-wipe.

Brain-wipe… Yup. At the end of the book, we get the following additional analysis, in a comment about the final military base left standing…

It exists only as a rendezvous point for returnees and as a monument to human stupidity. And shame.

Stupidity. And shame. Deep. The feeling I got reading this book was that it was a self-centered, semi-apologetic rant by Haldeman. If this is supposed to be an important book about Vietnam, where is the suffering of the victims? Yes, some cruel massacres are described, there’s techno-gore enough. But since Haldeman chose for the allegorical victims to be truly alien, grotesque monsters even, we do not sympathize with them. We do not feel their pain.

So, this book is mainly about the boredom of the imperialist Western warrior in-between battles. And a tiny wee bit about his conflicting feelings – a tiny, tiny wee bit: it is mainly just the 2 quotes above. And it’s all the army’s fault anyway! They trick you into signing up! It’s a whining book.

It is also about sex. Really. Now that I think of it, The Forever War really is first and foremost a book about sex. Haldeman’s take on homosexuality has to be read to believed. And women soldiers are all prostitutes too! Let’s just leave it at that.

This book surely is not about the complexity, emotions and tragic nuances of war. Should you read it? The first 80 pages for sure, and the next 80 to be baffled. After that, don’t expect any insights, nor redemption

Friday, December 20, 2019

Alice in Wonderland

So begins the tale of Alice, following a curious White Rabbit down a rabbit-hole and falling into Wonderland. A fantastical place, where nothing is quite as it seems: animals talk, nonsensical characters confuse, Mad Hatter’s throw tea parties and the Queen plays croquet. Alice’s attempts to find her way home become increasingly bizarre, infuriating and amazing in turn. A beloved classic, Alice’s Adventures in Wonderland has continued to delight readers, young and old for over a century.

Review: it’s a cliché and cheesy and I hate when people say it, but…ALL OF THE STARS

THIS IS MY FAVORITE BOOK.

No qualifier. No excuse. No “one of my favorites.” This one is it, y’all.

Well, also Through the Looking Glass. But THAT’S PRACTICALLY THE SECOND HALF OF THE SAME BOOK. (And other examples of my inability to make decisions or commit in any way to anything.)

I currently have 18 copies of this book. I’ve attempted to read it at least annually for the past three years. And by “annually,” I mean I last revisited this book less than nine months ago.

But hey, it was a different year then, technically speaking.

How do I even review this? I don’t know where to begin. (Just a heads up that my obsessive personality is going to become verrrrry clear as this review progresses. I’m not proud. This is who I am, you guys. I was a member of the fandoms of some teen pop sensation or other for nearly ten consecutive years. I’m no longer thirteen but I still need an outlet. Honestly I’m quite afraid that if I don’t have an obsession, I’ll become a drug addict. Lots of pent up energy.)

Well, I’ll say that I always, always, always feel enveloped by this book. I have never picked this up without feeling instantly submersed in Wonderland. And it’s really my favorite place to be. It’s hard to feel unhappy when you’re in the greatest setting ever created.

And there’s that. I firmly believe this is the most amazing and beautiful and confusing and curious setting of all time. It’s immersive, and it’s strange, and it’s so unique and fantastic and creative and I love it so much. I can come up with even more loosely positive adjectives if that overwhelming number didn’t suffice.

Wonderland is my Hogwarts. While many readers pray their letters just got lost in the mail, I’m constantly hoping I’ll see a white rabbit in a waistcoat and fall down, down, down into what must be the center of the earth.

I love Alice and her curiosity. She may also be my favorite character ever. She’s funny and sweet and childish and such a blast to read about. Her reactions to everything are so, so funny. Her curiosity always outweighs confusion and fear. I’d like to wake up one day and be Alice. I’ll likely become one of those creeps who pays millions for plastic surgery in order to “resemble” some celebrity or other.

On an unrelated note, anyone have millions of dollars they’re trying to get rid of?

I’m also fiercely protective of this book. I constantly pick up retellings only to be utterly disappointed. (Like Heartless. Get out of here with your shoddy Carroll-stealing.) DO NOT, DO NOT! GET ME STARTED ON THE TIM BURTON FILM ADAPTATION. Horrific. Alice, an adult? Alice, engaged? Alice FIGHTING THE GODDAMN JABBERWOCK?

But I do love the original animated Disney adaptation. There’s a certain quality to the book that’s captured within that film, which I haven’t found recreated in any other retelling or use of the setting or adaptation.

Oh, and one more thing, while I’m here.

THIS BOOK ISN’T ABOUT DRUGS, YOU SURFACE-LEVEL INTERPRETERS OF SYMBOLISM. It’s not that easy, boo.

In the words of BBC News, “[the drug] references may say more about the people making them than the author.”

Lewis Carroll isn’t thought to have been a user of drugs, the Caterpillar was smoking tobacco, and the mushroom is no more magic than the various cakes Alice eats.

Honestly, the drug reading is simple and boring. It’s such a stretch to attempt to read each character as a different substance. And scrolling through countless quasi-psychedelic GIFs to find actual ones was irritating, too. Ah, yes, real art: taking images from a 1951 children’s film but messing with the colors and movement until it looks like nothing more than a trigger for epilepsy. Enough, Tumblr.

Alice in Wonderland carries as much or as little significance as you want it to. It’s everything from a mindless romp in an imaginative land to a depiction of the effects of a ruthlessly authoritarian system of justice.

Just have fun with it.

And please, for the love of God, stop applying your weird psychedelic edits to a Disney movie.

Note on the audiobook: This time around, I listened to the audiobook, to switch things up. Scarlett Johansson read it. I loved her funny accents and hated her overly-acted narration. A mixed bag.

Bottom line: This is my favoritest and I doubt it will be dethroned anytime soon. Come at me, every other bo

Monday, December 16, 2019

Forever Peace



In 2043 there’s a series of wars between an alliance of advanced nations against third world nations. The allied army consists of robots remote-controlled by soldiers who can be thousands of miles away and use neural implants to have a realistic experience of the battles they fight.

The alliance also has nanoforge technology, a form of nanotechnology that allows them to build any complex structure starting from basic elements. This has enabled the creation of a welfare state where common people can receive a free basic supply of food and basic necessities.

Julian Class is a physicist but also a draftee and is part of a platoon that controls a soldierboy, a group of warrior robots. The members of the platoon are linked together so during military actions they merge almost becoming one person, but this also brings risks to their mental health.

Amanda Harding, Julian’s girlfriend, is a scientist as well and during their work they discover that a particle accelerator produced by nanoforges in the worst case scenario could trigger a new Big Bang. When they try to publish the results of their research however someone not only blocks them but starts hunting them down.

Hope comes from another of Julian’s contacts who reveals that the same technology that allows soldiers to connect during battles can be used to increase their empathy to the point that they’d refuse to kill another human being.

Different factions within the army have different agendas for the future: the outcome of the clash between them will determine the fate of all humanity.

Joe Haldeman is the author of the critically acclaimed “The Forever War”: over the years he’s been proposed many times to write a sequel and eventually he wrote various ones but at that time he preferred to write “Forever Peace”, a novel still concerning the issues of violence and war but totally detached from the previous one.

Joe Haldeman fought in Vietnam so when he talks about war he does it having seen it first hand. In “Forever Peace” he suggests the possible socio-political and technological developments in the coming decades to describe the possible future in the middle of the XXI century. While in “The Forever War” there’s an interstellar war in the distant future between humans and an alien species in “Forever Peace” wars are similar to today’s wars between advanced nations and third world nations.

The scientific part of the novel isn’t particularly developed: Joe Haldeman isn’t a hard science fiction writer, rather he’s interested in the socio-political side of the story and the characters reactions to the situations they’re involved.

A peculiarity of this novel is that it’s partly narrated in first person from the perspective of Julian Class and partly in third person, often in the description of Julian’s actions. This makes sense in a novel in which one of the bases is that people can connect through their neural implants so the point of view of a person can change.

The first part of the novel is rather slow in describing the situation of the war and the characters, the narrative accelerates in the second half, maybe even too much so the ending seems a bit rushed.

Considering the prizes “Forever Peace” won, this novel seems a little overrated but overall the quality is good and it’s interesting to read. Besides the possible technological developments made up for the novel there’s a description of a socio-political situation that in many ways eerily recalls the present

Thursday, December 12, 2019

Starship Troopers

This was the very last of my holiday reading books, although I had been back from my holiday for several weeks before I finished it. My friend JonBoy told me to read this years ago—I think we were still in high school when he recommended it—but my first exposure to it was from the movie made in 1997. What most people know is that the film is almost nothing like the book; Paul Verhoeven satirizes the military society that Heinlein describes, where only combat veterans are permitted to vote and the expansion of humanity across the stars is as god-given a right as Manifest Destiny was to the settlers of the American West. The book is still fascinating, though: indeed, its interest lies precisely in its extremely right-wing politics, because the thought processes behind this society are overwhelmingly rational. The problem with them is that they are founded on premises that we now (mostly) believe to be erroneous.

The book follows Johnny Rico, heir to an immense manufacturing fortune, who signs up for military service along with his best friend from high school, Carl. (One of the many things that’s different about the book: Rico barely sees Carl after they join up, and hears later that he’s been killed in action. In the film, the Carl character is played by Neil Patrick Harris and his ability as an empath makes him an increasingly scary rising star in military R&D.) In theory, Rico is being trained as an infantryman, a mud foot, a grunt—almost but not quite cannon fodder—to take part in wars against the Bugs. The Bugs are generally described as being arachnoid, but they’re not:

They are arthropods who happen to look like a madman’s idea of a giant, intelligent spider, but their organization, psychological and economic, is more like that of ants or termites; they are communal entities, the ultimate dictatorship of the hive.

There are workers, warriors, brains, and queens in Bug society. Workers are harmless and infantrymen don’t waste time or ammo on them. Warriors are the terrifying ones; brains and queens are both hidden underground. The ultimate aim of Rico’s final mission—and the primary focus of the 1997 film—is an attempt to capture either a brain or a queen, in order to learn more about them and possibly trade them for human captives.

What’s interesting about the book is the distinct impression you get that Heinlein really doesn’t care very much about his plot. The final mission, which is by far the most exciting section of the novel (apart from the in medias res first chapter), takes up about sixty pages in a book of 275. The vast majority of the rest of it is comprised of two things: detailed writing about life in the infantry and about the army in general, and expository chunks cunningly disguised as discussions in Rico’s History & Moral Philosophy classes. (The technique is a lot like the bits of Nineteen Eighty-Four that are supposed to be from Emmanuel Goldstein’s book.)

Amazingly, Heinlein makes both sorts of section interesting. Infantry training—any kind of military training—is primarily psychological. Heinlein himself graduated from the Naval Academy in Annapolis and was a naval officer, and although he’s writing about the army (and therefore has his characters evincing a tribal scorn for Navy men), the principles of training members of either service are very similar. When he writes about the techniques used to mould men into a fighting unit, you can see the beginnings of the political philosophy that shapes both Starship Troopers and, I think, the worldview of many right-wing voters:

It was the firm opinion of every recruit that this was sheer meanness, calculated sadism, fiendish delight of witless morons in making other people suffer.

It was not. It was too scheduled, too intellectual, too efficiently and impersonally organized to be cruelty for the sick pleasure of cruelty; it was planned like surgery for purposes as unimpassioned as those of a surgeon. Oh, I admit that some of the instructors may have enjoyed it but I don’t know that they did—and I do know (now) that the psych officers tried to weed out any bullies in selecting instructors. They looked for skilled and dedicated craftsmen to follow the art of making things as tough as possible for a recruit; a bully is too stupid, himself too emotionally involved, and too likely to grow tired of his fun and slack off, to be efficient.

The dogma that being cruel to be kind is effective in areas of life other than military training is what underpins things like “bootstraps philosophy”, harsh prison sentences for relatively minor misdemeanors (i.e. New York City’s “broken windows policy”), and welfare reform that disqualifies all but the most abjectly poverty-stricken from government assistance. The idea that the only people qualified to bring such policies to fruition are those clever enough to be disengaged is what spawns public servants like Michael Gove.

Not that a Gove figure has any place in the world of Starship Troopers, where you cannot even stand for office unless you have served a term of duty in the armed forces.

None of the rhetoric actually struck me as new or particularly horrifying for quite a long time, and given what I knew of Heinlein’s political reputation, I was surprised by this. Much of what he says makes a certain amount of sense even—especially—to the historically oppressed (e.g. non-white, non-male, non-cissexual people). Like this:

Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.

That’s one of Starship Troopers‘ most famous quotations, and if you look at it with thoroughly objective eyes, it is not wrong. Violence is our go-to solution, from the individual and immature (punch our brother for his toy truck) to the collective and political (invade a neighboring country for its oil). It’s not nice, and there do exist other ways of arbitrating disputes, but violence in one form or another is a trump card that either side of an argument always knows it can play.

What did make me flinch, and where Heinlein is pretty clearly working with facts we’d now consider outdated, is his defense of corporal and capital punishment. In a History & Moral Philosophy class, the instructor’s entire argument rests on the legitimacy of a simile between a misbehaving human youth and a puppy that needs training.

“These children were often caught; police arrested batches every day. Were they scolded? Yes, often scathingly. Were their noses rubbed in it? Rarely. News organs and officials usually kept their names secret—in many places the law so required for criminals under eighteen. Were they spanked? Indeed not! Many had never been spanked even as small children; there was a widespread belief that any punishment involving pain did a child permanent psychic damage…

“While a judge should be benevolent in purpose, his awards should cause the criminal to suffer, else there is no punishment—and pain is the basic mechanism built into us by millions of years of evolution.”

This is a perfectly logical line of reasoning if the premise is sound—if it is in fact true that nothing is a better, more effective deterrent for children and young adults than physical pain and humiliation—but it isn’t true; every behavioral study we have on juvenile psychology supports the opposite conclusion.

I ha

ve always found it difficult to handle writing like this, because it feels too much like a free pass for bigotry if I just label it “old-fashioned” and consider it no more. The Chaos, when I mentioned it to him, made a helpful suggestion: that the difference between someone truly being “of their era” and someone being “objectively” racist, sexist, reactionary, etc. is how they react when confronted with contradictory evidence. I suppose you’d have to read interviews with Heinlein at a later stage in his life (he died in 1988) to determine whether his views adapted; I haven’t done that, so I can’t write him off as a libertarian loon just yet. And I would very much like to read Stranger In a Strange Land (themes: culture shock, colonialism, nature vs. nurture) and The Moon Is a Harsh Mistress (AI sentience, anarchy). Heinlein’s talent for explaining the subculture of the infantry, and the promising nature of his plot in Starship Troopers—even if he doesn’t make the most of it—suggests that his less overtly political novels might be real winners. 
 

Monday, May 20, 2019

Midnight Tides by Steven Erikson

While each of the Malazan books provides a good deal of closure in addition to serving as part of the on-going series, Midnight Tides is the closest to genuinely being a standalone novel so far. Taking place chronologically before the previous four books, it doesn’t continue anything left unfinished, nor does it take time out from its main story to set up later novels. That’s not to say Midnight Tides should or even could be read first. At the end of the epilogue of House of Chains, Trull Sengar begins to tell his story, and this is his story. Well, sort of. Erikson sticks with the multi-viewpoint third person approach he’s been using throughout the series (probably a wise move) and includes viewpoints that Trull surely knows nothing about it. But while this isn’t literally Trull telling his story on the island of Drift Avalii, he is still one of the viewpoint characters, perhaps the most prominent. The story sets up another clash of civilizations. On one hand, there are Trull Sengar’s Tiste Edur tribesmen. Although they live in villages and even cities, their culture is completely oriented around fighting. A man gets no respect until he is “blooded” as a warrior…that is, has shed blood (an enemy’s blood, presumably, although if this was made entirely clear I missed it). Like the ancient Spartans, this warrior culture is supported by a large slave population made up of the captives of earlier wars and their descendants. There are, incidentally, a whole lot of these Tiste Edur, far more than there were of any historical analogue, at least that I’m familiar with, but they are after all not human, so perhaps their unspecified but apparently quite long lifespan makes this possible. The contrasting civilization is that of Lether. If the Tiste Edur worship war, than the allegedly more civilized Letheri worship money. Not only is social status tied to wealth but falling into debt essentially relegates the debtor to slave status. Even among the Letheri captives of the Tiste Edur, none of whom actually can be said to own anything, to be Indebted (or in that case, to have been Indebted when captured) marks that individual as low caste. Although theoretically not expansionist, the Letheri nation has been expanding prodigiously as it pursues its commercial interests. However, unlike the commercially oriented countries I’m familiar with from history, the Letheri have a standing army and don’t make widespread use of mercenaries. In House of Chains there was some discussion of the “corruption” of the outlying Teblor clans through contact with human traders, but since Karsa’s own clan was yet to be reached it was always a distant issue. Here the problem is very much foregrounded. At the beginning of Midnight Tides, human tribes adjacent to the Tiste Edur have already been exploited in a process reminiscent of the Native American experience: the import of civilization’s vices and not its virtues, one-sided treaties that take advantage of the tribe’s lack of sophistication, and finally becoming stuck at the bottom of the socio-economic ladder. Many on both sides of the divide think the same thing is going to happen to the Tiste Edur, but they have one advantage those human tribes (and the Native Americans, for that matter) didn’t have: their disparate tribes have recently been united under the Warlock King, a powerful mage. Any student of history knows that it’s bad news for the surrounding civilizations when a fractious warrior culture suddenly unites and focuses its martial appetites outward rather than inward, but the Warlock King hopes to use his position merely to secure the Tiste Edur from Letheri predation. Unfortunately for absolutely everyone involved, the Crippled God has other ideas. In his spirited reaction to what I’ve written about the series so far, Steven Erikson said he didn’t have to present both sides of a conflict (one of my criticisms of Deadhouse Gates), and he’s right, he doesn’t. But Midnight Tides shows how effective it is to juxtapose perspectives of the two sides. With viewpoint characters on both sides of the Edur-Letheri conflict, we can see how most people are doing the right thing by their lights. Oh, sure, there are a few bad people here and there, and of course the Crippled God’s machinations are making everything a lot worse than it would be otherwise, but like typical portrayals of the devil, the Crippled God doesn’t produce evil where none was present, instead encouraging what already lurks in the hearts of mortals. Not everyone is blind to what is going on, of course. Trull Sengar and Tehol Beddict in particular are sharply critical of their own societies, albeit each in their own way. The Beddict brothers, in fact, seem to represent a set of responses to an unjust system: repudiation (Hull), subversion (Tehol), and change from within (Brys). It’s worth mentioning that another of my complaints about Deadhouse Gates (and to a lesser extent House of Chains) doesn’t apply here. I was fairly critical of how the character of Felisin was handled in those books, feeling that although she got a lot of the narrative’s time (in Deadhouse at least) the reader didn’t get enough information about what she was like before her misfortunes or after her arrangement with the Whirlwind Goddess to really understand her. In Midnight Tides Rhulad Sengar has something of a similar experience, and this time we get a good view of him before and after. The result is a portrait that is, I think, the most moving of the series so far. Initially, seen from Trull’s perspective, Rhulad seems like he’s an inveterate troublemaker, the bad apple of his family who’s going to ruin everything. Before everything changes on their fateful trip to the ice, however, we realize along with Trull that he’s misread Rhulad. It’s not that Rhulad is actually a totally good guy, but he’s no cartoon villain. His faults stem from his insecurity and the pressure he feels to live up to his brothers’ example. As sympathetic as Trull is to the reader, he hasn’t been much of a positive influence either. All this makes Rhulad’s descent into desperation and madness tragic and, for me at least, quite affecting. Most of the time, Midnight Tides is a pretty grim affair, as are the other Malazan books and I guess most modern fantasy novels, but the sections from Tehol Beddict’s perspective are a curious exception. Erikson has had comic characters before (Iskaral Pust being my personal favorite) but virtually every scene with Tehol feels like it’s out of a comic fantasy novel. Initially this was a little strange but after I got my head around the idea I thought it worked surprisingly well. Tastes in comedy will vary and Terry Pratchett probably doesn’t have anything to worry about, but a lot of these scenes are at least amusing, if not laugh out loud funny. Although Tehol doesn’t end up having much of an impact on the actual plot, the comic relief is helpful and he turns out to be, as I’ve said, a useful perspective of the Letheri lifestyle. Before writing this I wouldn’t have said this was my favorite Malazan novel, but upon reflection while I enjoyed parts of Memories of Ice, Gardens of the Moon, and even House of Chains more, I think overall I’d take Midnight Tides over any of them. I’m not positive if this Erikson becoming a stronger writer or me becoming more acclimated to the series (becoming a better reader, I guess you could say), but perhaps it’s some of each. Regardless, this bodes well for the second half of the series. I’m told that after Midnight Tides Erikson is done introducing storylines and that now the trend is toward convergence. If I’ve learned anything from reading dozens of trilogies and series over the years, it’s that these things are apparently harder to wrap up than to get started, but if anyone can keep hold of all these characters and storylines it’s Erikson.

Friday, May 10, 2019

House of Chains by Steven Erikson

Although House of Chains is the fourth book in Steven Erikson’s The Malazan Book of the Fallen series, it turns out to be essentially a direct sequel to the second book, Deadhouse Gates, just as the third book Memories of Ice was a sequel to the first, Gardens of the Moon. The Malazan Empire has sent a new army to Seven Cities to put down the rebellion that started in Deadhouse Gates, but waiting at the oasis in the center of the Holy Desert of Raraku is Sha’ik Reborn, leader of the armies of the Whirlwind Goddess. The scene is set for a decisive battle between the inexperienced Malazan army and the fractious rebels, but as is always the case in the Malazan series, nothing in this conflict is quite what it appears to be. I talked at length in my review of Deadhouse Gates about what I felt were that novel’s failings, but to quickly summarize, I didn’t like the way the rebels seemed demonized and the Malazan forces, for the most part, were lionized. Much of the plot, meanwhile, seemed repetitive, aimless, and contrived. I thought House of Chains was a far stronger novel, both on its own merits and considered within the context of the larger series. This time we see both sides of the Seven Cities conflict, and there is a return of that feeling Erikson conjured so successfully in Gardens of the Moon, the feeling that everyone on both sides are caught up in larger machinations, a situation spiraling out of anyone’s control, even the Empress or the Whirlwind Goddess. While this novel didn’t provoke me to re-examine my complaints about the way Deadhouse Gates handled the characters not associated with Coltaine, it at least gave them much more interesting things to do. For example, several times in House of Chains, Fiddler wonders what he was thinking when he rejoined the army, and all I could say was, “That’s what I’ve been wondering since you did it originally in Deadhouse.” But at least now instead of wandering around the landscape on a quest that comes to nothing, Fiddler and other veterans do the hard work of forging their army of recruits into a force that has a prayer of successfully engaging the rebel army in Raraku. Kalam has less to do, but what we do see of him is likewise satisfying (although there is a clumsy reset of his settling down at the end of Deadhouse Gates). As with pretty much every Malazan novel since the first one, there are elements and characters that are there pretty much just as setup for future novels. In this case, for example, Crokus and Apsalar are (literally) given something to do that is unrelated to the Seven Cities rebellion and never really goes anywhere, although I’m sure future books will build off it. New characters Trull Sengar and Onrack are given more time but likewise are essentially a prologue for a later book. Theoretically, the novel is centered on Adjunct Tavore and Felisin. They lead the opposing armies, their familial connection puts a personal spin on the conflict, and their final reunion at the end seems like it ought to be the climax of the novel. However, at least for me, there was no fire behind all that smoke. In a novel with dozens of viewpoint characters, we never get Tavore’s viewpoint and only a few scenes from Felisin’s eyes. Presumably this was intended to increase suspense: the reader sees these important characters through the eyes of their lieutenants and other advisers and has to guess at their intentions. Unfortunately I felt this left them mere ciphers. I complained in my Deadhouse Gates review that we never got to know Felisin before her traumatic experience in the mines, and now we don’t get to see much of how she’s been twisted by the Whirlwind Goddess. Meanwhile we never learn anything about Tavore. For instance, in the middle of the novel, Tavore is given news about the Genabackis campagin that includes some surprising revelations about her brother that surely were emotionally wrenching: Tavore had been told of, first, her brother’s heroism, then his death…She had made harrowing sacrifices, after all, to resurrect the family’s honour. Yet all along, Ganoes was no renegade…There had been no dishonour. Thus, the sacrifice of young Felisin might have, in the end, proved… unnecessary. Surely Tavore’s reaction will shine a lot of light on her character. right? Alas, we are stuck in Gamet’s perspective: The Adjunct’s expression revealed nothing. Great. I get that she’s stoic, and I understand what Erikson did with T’amber and it is indeed nifty, but this is just not enough for me. For one thing, despite what Gamet thinks, I wasn’t convinced all of this was news to Tavore. Did she really not know about the Empress’ scheme with Dujek? But more generally, it’s one thing to establish (and it had been long established by this point in the novel) that she controls her expression, maybe to a fault, but at some point I need to know what, if anything, she’s feeling. The canonical Eight Deadly Words are “I don’t care what happens to these people” but while I did care somewhat, I just don’t know Tavore at all. Felisin, despite being in a much more interesting situation that she was throughout her lengthy sections of Deadhouse, likewise remains elusive. However, while I said the novel was theoretically centered on those two characters, one of the story’s ironies is that neither the Adjunct or Sha’ik turn out to have much control over events. The various characters who are given a lot of time are much more interesting and fleshed out, from veterans of past novels like Fiddler, Kalam, and Heboric Light Touch to newcomers like Gamet, L’oric, and Felisin Younger. The character with the most time of all, however, is one I wouldn’t have expected going into the story. Putting the usual shifting viewpoints on hold, for its first seventy thousand words House of Chains has a single viewpoint character: Karsa Orlong. Karsa is a warrior from a tribe of Teblor, a race superior to humans in size and strength. More importantly, he is a barbarian in every sense of the word. Raised on stories of heroic warriors of the past, most recently his grandfather, Karsa desperately wants to follow in their footsteps. That this involves killing warriors from other tribes and raping their women doesn’t bother him in the least. Karsa is bold, even reckless, and decides to venture with two friends on the most audacious journey he can think of: going to the edge of the known world and back. Of course, the suffocating ignorance of his people is such that the farthest anyone has ever gone is to the edge of the valley system the Teblor tribes call home. There’s a human farm just outside these valleys and Karsa intends to raid it, though he’ll have to carve a bloody trail through several other Teblor tribes before he can reach it. Much to Karsa’s dismay, the journey sees him pulled into the vast world that lies beyond those little Teblor valleys, shattering almost everything he was taught about his people, his heroes, and his gods in the process. Many fantasy novels begin with a narrator with very limited horizons journeying to and then past the limits of their knowledge, discovering more and more about their world along with the reader. Erikson chose not to do this in Gardens of the Moon, and because by this point the reader knows far more about the world than Karsa does, there’s no need to encumber the narrative with exposition as Karsa slowly learns his real place in the world. Instead, the focus is on Karsa’s reexamination of his culture and its values. He slowly starts to reconsider his willingness to slaughter anyone in his path, but instead of simply adopting the “civilized” values held by those outside the valleys (not to mention those reading the novel), Karsa remains deeply skeptical about civilization because he is horrified by the idea of giving up any freedom. As usual, Erikson infuses the novel’s title with multiple associations. The first chains Karsa encounters are literal chains shackling slaves, both human and Teblor; the most direct coercion civilization has to offer. Meanwhile, Karsa becomes involved with the House of Chains most directly alluded to by the title, the association led by the Crippled God, no stranger to chains himself. No matter one’s social status, from the lowliest slave to the gods themselves, civilization means surrendering freedom for security, an unacceptable choice for someone of Karsa’s background even if he now recognizes his previous life was nasty, brutish, and quite likely to be short. This is an interesting new perspective on the Malazan series’ long running theme of civilization trying to impose order on a chaotic world, but it isn’t the only one offered. “Possession and control, the two are like insatiable hungers for some people. Oh, no doubt the Malazans have thought up countless justifications for their wars of expansion,” Torvald Nom says to Karsa at one point, summing up Karsa’s feelings. But his list of the “countless justifications” for Malazan conquest ends up sounding pretty persuasive: It’s well known that Seven Cities was a rat’s warren of feuds and civil wars, leaving most of the population suffering and miserable and starving under the heels of fat warlords and corrupt priest-kings. And that, with the Malazan conquest, the thugs ended up spiked to the city walls or on the run. And the wilder tribes no longer sweep down out of the hills to deliver mayhem on their more civilized kin. And the tyranny of the priesthoods was shattered, putting an end to human sacrifice and extortion. And of course the merchants have never been richer, or safer on these roads. So, all in all, this land is rife for rebellion. Torvald goes on to condemn civilization for incorporating rather than suppressing the hatreds of the people it is supposed to be restraining. Whether or not the Malazan Empire is as well-intentioned as it claims to be, for Torvald, the reaction of Seven Cities to Malazan paternalism just shows that “hatred is a most pernicious weed, finding root in any kind of soil. It feeds on itself.” While Torvald describes this process as the manifestation of hatred, there’s a parallel with one of the fundamental principles of Erikson’s world, articulated by countless characters in every book so far: power attracts power. Every action invites a reaction. The unveiling of power risks prompting a convergence of powers, something which tends to happen at the climax of each book. What’s so remarkable about Erikson’s worldbuilding is that virtually everyone has taken this concept to heart, and the result is a world of gods, ascendants, and mages whose first instinct is to conceal their power. The Whirlwind Goddess violates this unwritten rule with her ostentatious display of strength, and the result is mages and ascendants circle like vultures looking to co-opt or outright steal her power (and wiser heads roll their eyes at her foolishness). While this is (hard as it is to believe given how much prose the four books contain) not even halfway through the Malazan series, I want to mention that so far at least I think Erikson is doing an admirable job handling the difficulties of long-form fantasy, a difficult discipline for anyone, especially considering no one lives long enough to get very much practice. Although these are doorstop-class fantasy novels, they aren’t ever-increasing in length, and Erikson’s unusual partitioning of novels established right from the second book that he was going to leave out characters rather than stringing them along in padding segments. While there are some sections I consider overwritten (some of the Felisin scenes in Deadhouse, the dream sequences in Memories of Ice), if anything this tendency seems to be on the decline. I do wonder how well people who read the books as they came out without any catch up are able to cope with the vast cast and their complicated allegiances and schemes. When I was watching Lost, I noted that, all other things being equal, people watching a season all at once on DVD seemed to have a more favorable opinion of the show than those watching week by week. I suspect there may be a similar phenomenon with a series like this. Reading them all at once as I am doing (more or less), I’m less inclined to be impatient or frustrated with Erikson’s choices and better able to see the series’ broad patterns and themes. Unfortunately, while a season of a TV show takes between ten and twenty-some hours to watch, it takes a lot longer to read a series like this. We’ll see if I’m still as sanguine as the series continues, but I can say that even if the whole thing goes off the rails starting in book five, the first four books are worthy of any fantasy reader’s time.

Friday, April 26, 2019

Memories of Ice by Steven Erikson

The third novel in Steven Erikson’s epic fantasy series The Malazan Book of the Fallen turns out to be a direct sequel to the first, starting very soon afterward and involving most of the same characters. True to the promise at the end of Gardens of the Moon, Dujek Onearm’s outlaw 2nd Army is preparing to take on a new enemy: the religious cult turned empire of the Pannion Seer in the far south. Although Dujek’s forces have been fighting for years against an alliance led by Caladan Brood, the only hope of defeating the Seer is for the former enemies to join forces. You wouldn’t want to read Memories of Ice without reading Gardens of the Moon first, and Gardens of the Moon is probably a better book considered on its own, but considered as an installment in an ongoing series I thought Memories of Ice is the best Malazan book yet. It’s more focused than its two predecessors, spending most of its time with the colorful cast of characters in the joint Malazan/Genabackis army as it marches south. It does have two other narrative threads, one following a caravan captain named Gruntle and the other picking up with Gardens characters Toc the Younger and Onos T’oolan as they approach the Pannion Domin from the south, but each of these side stories are tightly integrated into the overall Pannion war and complement the main narrative. One obstacle for some people is that there is an awful lot of talking. Oh, there’s still action, including two spectacular extended battle sequences, but more on those in a moment. I’ve heard some people say that the Council of Elrond in Lord of the Rings was boring, and that they skimmed it, or even just stopped reading. I still remember reading Lord of the Rings for the first time and being excited by that chapter (as well as the also exposition-laden “Shadow of the Past”). There’s no accounting for taste, but my guess is the difference in reaction has to do with the reader’s worldbuilding buy-in. The reader learns about Middle Earth along with the hobbits, starting from a very parochial view and slowly learning more and more. The exposition chapters are, therefore, a chance to finally get a glimpse of what really is going on, with the added charge of watching important figures interact and learning about them as well. I’ve indulged in another Tolkien digression here because it’s only a mild exaggeration to say that the first half of Memories of Ice is one long Council of Elrond. In his first two books Erikson was far more stingy than Tolkien was with vital information about the world, so if you enjoy Erikson’s worldbuilding most of these scenes are a relative bonanza of information. If you don’t enjoy Erikson’s worldbuilding, well, I’d be pretty surprised if you’d managed to keep reading the series up to this point anyway. Part of the reason these scenes go on for so long is the characters are learning about each other just as the reader is. Caladan Brood was just a name to both readers and Malazan soldiers in Gardens of the Moon, but now both get a chance to see what he’s like. The characters also spend a lot of time trying to sound out each other’s strength. Erikson is sometimes criticized for having a D&D flavor to his work, and while I think a lot of that is reader projection from knowing the origins of the Malazan setting, it’s true that characters seem to have quantifiable stats. Characters with superior stats will never lose in a fight to someone of lesser power unless they are tired, injured, or ganged up on. These values are hidden, of course, which means there’s a lot of posturing and confrontation as characters work out who is stronger than who. This is a dramatic convention that goes back a lot farther than D&D since the same thing can be said of the Iliad, so I’m happy to just accept this for what it is. What it isn’t, though, is realistic, and perhaps that bothers Erikson a little bit, because at several different moments characters comment on the role of chance in battle. Nightchill, Kallor says, could be killed by a stray arrow when incarnated as a mortal mage. The same is said of the incarnated god Fener, and of more mundane wizards like Quick Ben. But this is not really the sort of book where a stray arrow kills a great figure by chance the way King Harold died at the Battle of Hastings. Instead, you get societies like the Segulah, who rank themselves according to who can defeat who in a sword-fight. In the real world being a better warrior than someone else affects the probability of victory rather than being determinative, but apparently the Segulah form stable hierarchies this way, not just with each other but with outsiders like Onos T’oolan and Anomander Rake. Erikson mostly plays the Segulah for laughs, but within the world of the series they are not out of place. If Erikson takes an idealized approach to the mechanics of combat itself, there’s nothing whitewashed about the results. In my review of Gardens of the Moon I spent some time discussing how warfare in Erikson’s world takes a horrifying human toll. While I complained about the way Deadhouse Gates treated its combatants, there’s no doubt it still emphasized the costs. Memories of Ice if anything ups the ante still further. The two huge battle sequences each in their own way drive home the horrors of war. Occurring midway through the novel, the battle at Capustan could have seemed like a subplot. Most of the characters don’t participate, and Capustan strategically is just a single way station on the long road to a showdown with the Seer. However, the struggle of the Grey Swords to defend the city and Gruntle’s transformation from a drunk into Trake’s Mortal Sword turns out to be a highlight. As with Deadhouse Gates and its frequent scenes of deprivation, Erikson here perhaps spends a bit too much time describing the seemingly endless profusion of blood and corpses, but the moment when Gruntle raises the Child’s Standard is a high point not just of the novel but of the series. And unlike Deadhouse Gates, whose soldiers were emotionally flayed by despair, here it’s the carnage itself that strips the humanity from even the most noble of the defenders. The battle at Coral is an attack, not a defense. Small groups of characters were scattered all over the city, and I started to feel frustrated at how confusing it all was. Then I realized the characters were just as confused as I was, fighting and dying without being sure where they were and how their efforts fit in to the overall battle, if at all. Rather than try to bludgeon the reader with descriptions of gore as he did with Capustan, Erikson lets the attachments the reader has formed with the various characters do the heavy lifting. This is no Tolkienian battle where only one or two minor characters who had maybe two lines of dialogue between them are the only ones to die. The whole cast pays a heavy price. It’s natural to ask why the various armies in Memories of Ice are paying this price, but it turns out this question is surprisingly complicated to answer. The T’lan Imass, for example, fight Jaghut Tyrants to save themselves and others from enslavement, and they fight ordinary Jaghut because they think the only way to prevent Tyrants is to extinguish the entire race. To fight this war the T’lan Imass gave up what for lack of a better term we must call their humanity, and one of the many ways Erikson calls back to the title is in characterizing their memories as being reduced to only memories of ice, that is, memories of their war. Caladan Brood likewise has been fighting the Malazan Empire in the name of freedom for the people of Genabackis, although most of his soldiers are apparently mercenaries fighting for pay. The Tiste Andii fight with him because Rake tells them to, but it seems that, like the T’lan Imass, the Tiste Andii have lost any appreciation of life for its own sake and can only find a reason for living in other people’s causes. Why, then, are the Malazan soldiers fighting? Although it’s not clear what the circumstances of the ordinary soldiers were when they enlisted, they seem to be a volunteer citizen army like that of the Roman Empire. They are professional soldiers, then, but none of the characters we meet are seem like they are in it for the paycheck. Many of them come from lands conquered within living memory by the same Malazan armies they have joined. Erikson is cagey in the first two books about just what the Malazan Empire means for these soldiers, but now one possible answer is proposed. Surprisingly, it doesn’t come from a Malazan but from Anomander Rake. It seems the cause of liberty has been losing its luster. At the gathering of the T’lan Imass, Kruppe describes the change in the air from the T’lan Imass perspective: There was but one enemy, then. One people, from whom tyrants emerged. But time passes, aye? And now, dominators and tyrants abound on all sides—yet are they Jaghut? They are not. They are human, for the most part, yes? […] Should a new tyrant emerge from among the few hidden Jaghut, he or she will not find the world so simple to conquer as it once was…The time has passed…for the Jaghut, and thus, for the T’lan Imass. By itself this is a rather curious argument. There are now a lot more potential tyrants than there were, but their job is harder, so we don’t need to fight them any more. But there is another aspect to the situation that Kruppe doesn’t mention. If you’ve read much epic fantasy, and this is definitely an epic fantasy series despite its swords and sorcery trappings, you know there are generally two flavors of epic fantasy villain. There’s the tyrant who wants to subjugate the world. If you’ll excuse one last set of Tolkien references (it’s just so useful to have a reference work I can expect everyone to have read) Sauron is this sort of villain, seeking to bend the world to his will. However many of those following in Tolkien’s tradition have turned to an even more menacing type, the villain who seeks destruction, not domination. Unlike the Tyrant there’s not really a lot of precedents from human history, but the destruction of the world (or universe, in works with a science fiction flavor) has a resonance with the modern mind thanks to decades spent in the shadow of nuclear war. It turns out that the Crippled God is this sort of villain, seeking to destroy the world. Under his manipulation, the Pannion Domin is not a tyranny but a wave of slaughter. “It would be alive only on its outer, ever-advancing edges, spreading out from a dead core, a core that grew with it,” Gruntle says when the nature of the Pannion Domin is explained to him by Itkovian. The Pannion Domin is not a threat to freedom, at least not directly, for it is a threat to existence. It is against this backdrop just over halfway through Memories of Ice that Caladan Brood and Anomander Rake, whose names and accouterments always threaten the seriousness of the narrative, have a philosophical discussion about the nature of governance. Brood starts things off by asserting they fight in the name of liberty (actually, he endorses Kallor’s assertion of the same, even though Kallor is a mass murderer and would-be tyrant). “Liberation of the commonalty may well result,” Rake says blithely, “but it cannot be our goal.” When Brood tries to morally equate the Pannion Domin with the Malazan Empire, Rake makes a distinction by appealing to the welfare of the citizens of Malazan-occupied territory. The Malazans keep the trains running on time, it seems, and in any case are less oppressive than any other likely government. This is perhaps debatable. Seven Cities did not appear to be well-governed from the few scraps of information we get about it in Deadhouse Gates, but the Pannion Domin is so monstrous Rake’s utilitarian argument is decisive. Kallor then explains the real reason they fight the Malazans: “In her Empire there would be no place for us—not one of us.” Rake then elaborates: We cannot be controlled. The truth laid bare is we fight for our own freedom. No borders for Moon’s Spawn. No world-spanning peace that would make warlords and generals and mercenary companies obsolete. We fight against the imposition of order and the mailed fist that must hide behind it, because we’re not the ones wielding that fist. This is an ugly statement, placing as it does Rake and Brood in the position of warmongers, part of a fantasy military-industrial complex. Brood, who apparently is not self-aware enough to have considered these things before, does not voice any objection to this characterization of his motives and the implication that he and Rake have been on the wrong side of their multi-year war with the Malazan Empire (a lot of lives could have been saved if Rake had volunteered these thoughts a few years earlier). Like the T’lan Imass, Brood and Rake have been fighting for freedom for its own sake, but the world has changed, and now there are threats to its very existence. In the face of such virulent danger, it seems enlightened despotism from the Malazan Empire is the best answer. And while no one from the Malazan side has precisely endorsed this description of their project, it fits in with the Empress’ persecution of mages. The only way to secure a world where magic gives individuals such terrifying power over others is to stamp out magic, just as in our world governments attempt to control the spread of guns and worse weapons. But if a transition is taking place from a world of chaos to a world of law, there’s also the question of how to punish those who would break those laws. Rake’s sword Dragnipur serves as a portable prison system, allowing him to sentence anyone he deems worthy of it to an eternity chained within the sword. Rake generally seems cold and distant, but Draconus (himself a victim of his own sword at the hands of Rake) complains that Rake is too merciful, and therefore too reluctant, to use the sword. While I wasn’t totally convinced that a grizzled veteran like Whiskeyjack would have a problem killing the Women of the Dead Seed, the ensuing discussion about what fate they deserved–Dragnipur, or the comparative mercy of a quick death–proved to be a concern running throughout the novel. “We do not countenance torture,” Paran says rather anachronistically when they are discussing what to do with Anaster, leader of the Tenescowri and what we would consider a war criminal. He is denied the quick death given to the Women of the Dead Seed, and in the end Paran allows Anaster to undergo Itkovian’s assumption of his suffering despite Anaster’s own clear preference for a quick death. Anaster’s fears prove justified and the ritual amounts to a mind-wipe, but no one seems too concerned about this. Meanwhile, many of the surviving Tenescowri he lead end up becoming part of the reborn Grey Swords and suffer no punishment at all. Finally, the Pannion Seer who theoretically directed all this, ends up being let completely off the hook, on the grounds that he was being manipulated by the Crippled God. Unlike the discourse on governance, none of the characters advance a philosophical argument on on these matters. Like most people, they feel their way through situations and sometimes end up in contradictory places. One of the ironies of the novel is that several different characters have the chance to kill or otherwise deal with Bauchelain and Korbal Broach, but no one ever does. They are clearly responsible for a long string of murders and practice a thoroughly disreputable form of magic, but no one tries to stop them. Quick Ben seems to be motivated by pragmatism, wanting to leave them on the board as a piece that might be used in his game against the Crippled God, but he isn’t willing to come out and say so. Meanwhile, at the end of the novel, the ordinarily dispassionate Rake responds to Kallor’s inevitable treachery by saying, “He has earned Dragnipur.” An odd statement given Rake is surely aware that Kallor is a mass murderer par excellence, having killed an entire continent of people. If that didn’t earn him Dragnipur long ago, what does? There’s a danger that, given the profusion of gods in the Malazan universe, once you let the Pannion Seer off the hook because he was being manipulated by a god, pretty much everyone can be excused of whatever they do. But it seems the Seer was something of a special case, because ever since the beginning of Gardens of the Moon Erikson has been developing the idea that the gods are no longer as powerful as they once were and mortals are seizing control of their own lives. “Prod and pull,” the wax witch says in the very first line of Chapter One of Gardens, “it’s the way of the Empress, as like the Gods themselves.” As the series has continued, more characters have joined the Empress in assuming godlike influence over the world. Captain Paran throws off Oponn’s influence and in Memories of Ice rejects the advice of basically the entire pantheon when deciding what to do about the House of Chains. Quick Ben is even more assertive, nominating himself for the role of principal antagonist to the Crippled God. “What are gods, after all, if not the perfect victims…for Kruppe, whose sleight of hand is matched only by his sleight of mind?” says Kruppe early in Gardens. It seems like mere bluster, but in Memories of Ice Kruppe’s position has been reassessed by the reader and the characters, leading Whiskeyjack to the astonishing conclusion that he is “the greatest of minds” among mortals. If he’s right, Kruppe’s sleight of mind is imposing indeed. Although the gods have so far gotten off lightly, Fener was pulled down into the mortal realm in Deadhouse Gates and when Quick Ben threatens to do the same to Hood, the threat is taken very seriously. “In this age even a mortal can kill you,” K’rul told Raest in Gardens. “The tide of enslavement has reversed itself. It is now we gods who are the slaves, and the mortals our masters—though they know it not.” It seems the mortals are beginning to learn.